Our AI research focuses on adapting elements of control systems of cybernetics upon a participants neural pathways .The participant's task is to retain his or her self autonomy while we attempt to take the participant's autonomy away. Thus it becomes the participant's task to teach us how one how one "spiked" or infected with neural prosthetics (especially nano scaled neural components) might adapt to unwanted data transmitted directly to one's mind. Specifically incoming neural data based on the participant's own transcribed brain signals. Primarily a Proxy's Mentor will intentionally focus on the subject's most personal fears and humiliations transmitted via the telemetry . Our task? To discover and decide from moment to moment what to do, based on an ongoing stream of sensory and cognitive data by setting new challenges and quandaries for the subject both in the real world and with a virtual world presented to the subjects five senses via a Direct Neural or a Brain Computer Interface. Our current work focuses primarily on Second Sight visual cortex stimulation to enhance a Participant's waking and dreaming life. With insinuated Occipital Overlays toward a subject's "inner vision" (the sights one "sees" in one's imagination not based on the occipital nerve nor it's correspondent synaptic signaling based upon "natural" sight) we can begin to understand where imagination comes from and what triggers primal fears Our more recent work centers around the modeling and simulation of emotion, personality, and social behavior.
Teams attempt to introduce upon the subject technological, psychological methodologies to create new neural pathways once the molecule sized carbon nanotubes adhere to task specific dendrites to capture, decipher and influence synaptic signature.
Our mission is also to categorize ,analyze and reconstruct specific brain signals pertinent to how a specific target demographic thinks ,feels and perceives Blended Reality. Blended Reality or Virtual Reality enables a participant to respond to interactive narrative.
Interactive narrative is particularly useful for AI investigational research because Imbued "story" provides a framework of Co-Conscious "Gamesmanship" which allows us to understand aspects of human personality and behavior . Interactive narrative is particularly interesting because it offers the promise of Deep Learning (rapid acquisition of knowledge based not on study but on transference).
.Because AI can be used to manipulate another to an overwhelming degree, certain aspects of our studies must include experiments with threshold and mind studies concerning willfulness and mental compensation that can occur when a subject loses sight of where "one begins "in terms of self identity and "where one ends" concerning a Brain Computer Interface
Certain narratives are imbued upon a participant to understand factors another might use to persuade another with Advanced technologies to assuage an individual's affiliations and identity .-Tru Christie ,Proxy Cybernetic