Wednesday, January 28, 2015


Our AI research focuses on adapting elements of control systems of cybernetics upon a participants neural pathways  .The participant's task is to retain his or her  self  autonomy while we attempt to take the participant's autonomy away. Thus  it becomes the participant's task to teach us how one how one "spiked" or infected with neural prosthetics (especially nano scaled neural components) might  adapt  to  unwanted data transmitted directly to one's mind. Specifically incoming neural data   based on the participant's  own transcribed  brain signals. Primarily a Proxy's Mentor will intentionally focus on the subject's most personal fears and humiliations transmitted via  the telemetry . Our task? To discover and  decide from moment to moment what to do, based on an ongoing stream of sensory and cognitive  data by setting new challenges and quandaries for the subject both in the real world   and with a virtual world presented to the subjects  five senses via a Direct Neural  or a Brain Computer Interface. Our current  work focuses primarily on  Second Sight visual cortex stimulation to enhance   a Participant's  waking and dreaming life. With insinuated Occipital Overlays toward a subject's   "inner vision" (the sights one "sees" in one's imagination not based on the occipital nerve nor it's correspondent synaptic signaling based upon "natural" sight) we can begin to understand where imagination comes from  and what triggers  primal fears  Our more recent work centers around  the modeling and simulation of emotion, personality, and social behavior.

 Teams attempt to  introduce upon the subject technological, psychological   methodologies to create new neural pathways once the molecule sized carbon  nanotubes adhere to task specific  dendrites  to capture, decipher  and  influence  synaptic signature.

 Our mission is also to categorize ,analyze and reconstruct  specific  brain signals pertinent  to how  a specific target demographic  thinks ,feels and perceives  Blended Reality. Blended Reality or Virtual Reality  enables a participant to respond  to interactive narrative. 
 Interactive narrative is  particularly useful for AI investigational research because Imbued "story" provides a framework of Co-Conscious "Gamesmanship" which allows us to understand aspects of human personality and behavior . Interactive narrative is particularly interesting because it offers the promise of Deep Learning (rapid acquisition of knowledge based not on study but on transference).

.Because AI  can be used to manipulate another to an overwhelming degree, certain aspects of our studies must include experiments with threshold  and  mind studies concerning willfulness and mental compensation that can occur when a subject loses sight of where   "one begins "in terms of self identity and "where one ends" concerning a Brain Computer Interface 

Certain narratives are imbued upon a participant  to understand factors another might use to persuade another with Advanced technologies to assuage an individual's  affiliations and identity .-Tru Christie ,Proxy Cybernetic

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