Thursday, December 25, 2014

Hostel/Proxal/Voxel*

 
When a new kind of technology comes along, whether it’s something small like a computer chip or something smaller like a biochip  the new old  fears of "a brave new world" are almost always   replaced by the realities ALMOST as real as  Virtual Reality- that the main thing people seek in life is Pleasure ,sex and the "rock and roll" that a  well guided Brain Computer Interface might provide .. but more so than Pleasure or joy- in spite of most people's desire to think otherwise....GAMES are what- the mind- like to play on both oneself
and moreso with others----Contrary to popular belief that  man likes nothing more than comfort  Man,if challenged (if introduced to BACK to his true primal "format") learns to seek all forms of  psychological distress ,fear and danger...maybe this is man's desire to be what he truly is -an animal...a beast"--there is a primitive  part of man's design that is awakened when confronted by danger . With bio tech one's mind is "tapped" and next "served' back to them .This intrusion that allows for a real time Mind to Mind (Brain Computer Interface)   brings out the warrior  in both the Captor and the one whose body and soul has been  Captured by Merge Technology.... the thought of releasing biosensors to the public as a "toy" is not nor will ever be Proxy Cyber 's nor Neuronautic's aim....as this  would ruin the fun of the hunt and   "hurt" of The World's Most Dangerous Sport...and the money
 a certain person
pays "to play"

 *

Voxel

  • A voxel represents a value on a regular grid in three-dimensional space. Voxel is a combination of "volume" and "pixel" where pixel is a combination of "picture" and "element". As with pixels in a bitmap, voxels themselves do not typically have their position explicitly encoded along with their values. Instead, the position of a voxel is inferred based upon its position relative to other voxels. In contrast to pixels and voxels, points and polygons are often explicitly represented by the coordinates of their vertices. A direct consequence of this difference is that polygons are able to efficiently represent simple 3D structures with lots of empty or homogeneously filled space, while voxels are good at representing regularly sampled spaces that are non-homogeneously filled.

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