In a collaborative system, the level of co-presence, the feeling of being with the remote participant in the same working environment is very important to understand natural and efficient task performance One way to achieve such co-presence is to induce "story" into the participant's senses in a manner that is as real as possible.The narrative one introduces should in fact have genuine repercussions in Real Time (this can include using the participant to do activities that at first might not seem dangerous to the participant such as writing online or off line to groups of individuals ) Fear and Terror and the threat thereof (if you do not write this and that THIS story will be introduced into your neural narrative ) be it via interface or 'street theater" can be useful for many reasons for instance creating not one or two but many associates that may wish to hurt the subject.Also the induced sense of genuine retaliation helps veer the participant;s sensory signals to indicatives needed to best sample collaborative augmented reality (AR) environment. One should gear co conscious "play"towards specific models of said participants demographic and or Thought Style. The method starts with capturing the brain signals pertaining to the s"Merged" subject's cognitions, emotions and visualizations(day dreaming) which can be re assimilated into Re- Assemblage of the subject's point of view concerning sight , hearing ,taste ,touch...as well as feeling . Often the remote operator must "fill in the blanks" to reconstruct the shared environments in real time as best he can ,as many a Participant chooses to" Think Away" from their new format In order to re-emphasize how important the participant is to the program all means of persuasion MUST be used to keep the interaction going.
No comments:
Post a Comment