The field of digital psychiatry has shown potential for the application of gamification in the clinical and practical realm of experimental therapy. Specifically, gamification can be utilized to understand the dissemination of "Fake News" online, even among groups without psychiatric conditions. By manipulating information and observing how it is manipulated, researchers can develop reusable and replicable theories. This can be achieved by prompting a sample group of individuals, who are often experiencing severe psychological distress, to act out the premise of the theory online.

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